Wednesday, 8 June 2011

Review: Dwarf Kings Hold (Dead Rising)



A few days back I made a post about my love of board games.Well I decided to go out and do something about it, I've pre-ordered the Gears of War from OG Games and am really looking forward to getting my hands on it when it is finally released around Septemberish. However along with the other games I was keeping an eye on Kingdom Death and Super Dungeon Explore they're not out now and that's left me twiddling my thumbs somewhat, but there is currently a dungeon crawler of sorts out for you to purchase right now and that's Mantic Games Dwarf Kings Hold. So I placed an order with Mantic on a Friday evening and on the Tuesday, after the bank holiday Monday, I had a nice new shiny box. I have to be honest and say this game had a hell of a lot to live up to for me because I used to pay things like this as a kid with my dad and I'm sure the rose tinted nostalgia glasses have elevated what were quite poor games into paragons of gaming excellence bar none. It was games very much like this that I first cut my teeth and that got me into this hobby in the first place. A lot to live up to then...



Product Description

It came in a box, with some artwork on it!!! The box isn't the shiny, shiny top of the line cardboard box you get with say a Fantasy Flight Game or Wizards of the Coast product, and to be fair the game isn't aimed at the same 'production values'. Nope the box does its job just fine and the art work does its job too, bringing back memories of 80's cartoon Dungeons and Dragons with the Eye of the Beholder and its single animation, ah good times, first nostalgia points. Inside the box you get a few plastic spru's containing 22 Skeletons, at least I think that's how many I counted and 7 Dwarfs, oh yeah and a dog. There is a load of card tiles and all the dice you'll need to play, in a lovely shade of green that brought memories of the original first edition Warhammer Fantasy dice, ah happy memories came flooding back, nostalgia points for that too! There's also a little black book (no not that type you dirty, dirty people) that contains the rules, nothing flashy just a nice quality functional book again designed at keeping the cost down.

The game itself is actually quite a concise little set of rules. As you'd expect from a grid tiled board game, movement and facing play a huge part in the balance of the game as does use of orders as the various scenarios limit such things to either side, that's called resource management kiddy winks and is something you'll need in later life when the bank managers on the phone and the bailiffs are at your door! Onto the scenarios, there are 6 in all and as you'd expect they range from the easy to learn intro game right the way up to the mammoth veteran slog fest. However I'd be a big fat liar if I said I'd played them all, although the ones I have played I found fun to play and it doesn't take too long to play through a game so I think its more than possible to rip through 3 or 4 games in an evening after work. I also think the more adventurous and experimental of us (no sniggering at the back) might be able to come up with our own scenarios, no not with whips, handcuffs and pony tails, what the hell is wrong with you people!!!

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