Right, some of you have tried guilt tripping me into feeling bad over not getting my Dreadfleet review up sooner. Well, I say lets make the best of a bad job. I know some of you really like the idea of the game and indeed the miniatures. So I'm setting myself and all you out there who own the game the task of 'buildin a better Dreadfleet'. Now after my recent games of Dreadfleet for my review I really don't think that should be too hard at all. The aim is simple, remove the elements that slow things up. and make the game more random than a highly random thing and actually try and inject some fun back into proceedings. I think Jake Thornton over at his Quirkworthy Blog is going to attempt something similar.
My first targets for for re-writing have got to be the 'Fate Cards' and the 'damage mechanic' in the game because it's these two elements that seem to destroy the fun more than anything else. I also believe this will lead me too having to change the wind dynamic in the game, not that it would be a great loss, as removing the stupid wind mechanic will open up the possibility of playing the game on different sized boards. So I'm currently working through:
- A new damage mechanic
- A new wind mechanic
- Some way of getting the fun elements the fate deck was supposed to provide, without them being game breakingly tedious.
However if you guys think there are other things that need changing please do let me know your thoughts below in the comments section.
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