Thursday, 24 November 2011

Does Malifaux need to take a pause for the cause?




One of my favourites - Seamus
Malifaux is a good solid fun little game. I quite enjoy playing it with my friends when I can, and you can squeeze quite happily a few games into an evenings gaming session. It's a cheap game to get into in terms of what you need for a faction i.e. miniature count is low, way low. The miniatures themselves aren't too bad either with some interesting subjects, although a lot of them are posed in very 2D stances and are quite static, but I like the quirky nature of many of them. The world of Malifaux is certainly characterful, and no matter what you're into there is bound to be something that is to your taste. Some people hate that Malifaux doesn't really have a unified feel to it, in fluff terms. Then there are others, like me who just accept it and take it on board as just another layer of strangeness to the package.

However, lately I've started to wander whether Wyrd need to step back and take a pause for the cause. You see they've released a lot of 'core' rule books now, we're up to three complete and hefty tomes. If Rising Powers didn't add enough new things into the already tricky mix, they've recently added Twisting Fates, which changes things massively yet again. We also have the pocket rulebook, and although it's claimed it wasn't a re-write of the rules, I think there were significant tweaks from errata and FAQs to call it version 1.5. But that's OK, it was cheap, and to be honest made the game easier to sell to people. No the biggest issue is that they continue to add more and more options to each faction... it is hard to keep up with it all unless you're willing to devote significant hobby time to it and I think Malifaux might be at risk of losing its unique selling proposition (USP), market position and advantage.
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