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Even success stories need fresh blood |
No, don't worry I'm not going to talk to you today about Activision's over released, often abused, stale and dated FPS franchise... I could... but I won't. Nope I'm here to talk briefly about one of the many duties I think we have as wargamers, and one I'm not sure many of us ever get the pleasure to fulfill. I'm talking about the vitally important role of the playtester. Now I'm sure many of you out there will have heard of these mythical creatures that selflessly playtest less than perfect product, and give hopefully useful feedback on the development of a game to the designer. I've always offered my considered thoughts whenever I've been called upon. I feel it's the other vitally important duty we all have as hobbyists in the hobby. The primary one being the introduction and recruitment of fresh blood to the hobby.
So why am I prattling on about playtesting today? Well I obviously can't talk to any of you about specifics, or even in vague terms... mainly because of NDA's, but also because I've given people my word, and that means something to me. What I can say to you though is that recently I've had the pleasure of feeding my thoughts back to designers on a good number of products, many of them wildly different from each other. Indeed the design processes often employed by different designers and companies themselves are exceedingly different, and almost as interesting as the games themselves. As I psychologist and a systems analyst I find that last point particularly interesting... but that's not what I'm here to talk about, although it is something I might try to return to at a later date.
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