Wednesday, 20 July 2011

Dwarf Kings Hold: Dead Rising, a few weeks on...



With any game really there is always the honeymoon period, and after you've got back from the Seychelles you realise your delicate little flower is the harridan from hell and not quite what you were hoping for... I'm not however speaking from experience!!! But we all understand the new rush of excitement a new game provides. We've yet to find its flaws and get upset about how broken it is or indeed get bored with it and start 'playing away'. So two months ago after having the original Dwarf Kings Hold for all of a week I actually gave it a bit of a glowing review. I'll admit it was my first board game in a long time and my rose tinted nostalgia spec's were definitely out in full force. Read the original review here.

So with the second Dwarf Kings Hold starter set (Green Menace) release date just round the corner I thought I'd revisit Dwarf Kings Hold: Dead Rising to see how it stacks up after a few weeks or so have past. You see DKH:DR was the first real boxed board game I got during my recent stint of buying boxed board games. The majority of my hobby time to is and always will be spent I think on wargaming, so as a product the adversarial nature of the play definitely appealed to me and still does. More so at first than the co-operative games I knew were out there, like the D&D Adventure System Games, Mansions of Madness, Descent and Claustrophobia to name but a few... but is that still the case now?

Well its not a simple case of either or really. You see DKH:DR got me back into to board games... and it is still fun for me right now. However it is an adversarial game and that makes it quite different to many of the games I played growing up as a kid. In fact now I think about it, it was only really Games Workshops own board games I played, which were set up as antagonistic or adversarial games. Many of the others I played were co-operative based. Playing DKH:DR is what got me wanting to play more things and I have to be honest and say it hasn't seen many outings since my initial blitz of it...

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